
If you have general API questions related to Tango, we encourage you to post your question to our stack overflow page. Most of the issues can be solved by the FAQ section.
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TangoSDK/Examples - One subfolder here per example.TangoSDK/ - Unit圓D interface to the Tango libraries.TangoPrefabs/ - Common Tango prefabs, like a simple camera.Standard Assets/ - Unity packages we are using.Plugins/Android/ - General Android and Tango-specific libraries.Google-Unity/ - General Android lifecycle management.Projects commonly have the following folders: This project is an example of a networked multi-user Tango experience in a shared world using the Photon Unity Networking SDK. This experimental project shows an example of how to integrate Cardboard UnitySDK and Tango UnitySDK together to create a 6DOF VR experience. This project contains a starting point for the motion tracking tutorial on the Project Tango developer website. MeshBuilder(Experimental) - How to build a mesh using the motion tracking APIs and depth APIs.MarkerDetection(Experimental) - How to use marker detection library combined with Tango motion tracking.AugmentedReality - How to create an augmented reality experience using the video camera overlay APIs and motion tracking APIs.AreaDescriptionManagement - How to use the Area Description management APIs and create a new area description.AreaLearning - How to use the Area Description motion APIs and place objects at specific spots in the area description.PointCloud - How to use the depth APIs and use the pose data to transform the point cloud into world coordinates.MotionTracking - How to use the motion tracking APIs.DetectTangoCore - This example shows how to show UIs only if the Project Tango APIs are available.This project contains examples for Unity 5 and above. This contains the Project Tango UnitySDK examples and tutorial projects for Unity 5 and above.

Google continues AR development with ARCore, a platform designed for building augmented reality apps for a broad range of devices.
